Rug Weaver now exists in two forms. There is the script based drawing tool form of Rug Weaver and now there is Object Rug Weaver. I think it is very exciting to have the program function as objects, because clearly the core is designed to work with objects. Here is a screen shot of the default script loaded in objectRW...
Here is a screenshot of the Event queue with an object listed, the object on the right, and the default Codelets on the left...
Next Steps...
Weave is not implemented at all currently, so that needs to happen. There will be another object specific weave codelet (like object position, object color) for weave. This will move weave back to the shape classes from its own class.
Hit tests, as it turns out, are not all implemented correctly so I need to figure these out.
In my opinion, it would be tremendously helpful...
If there were a code example to follow to access the object pane.
If there were a code example to follow to access/clear the codelets in the Event Queue pane.
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